

| Score | Rounds Won | Total Rounds |
|---|---|---|
| 0 | 0 | 0 |











































































































































































































































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How to play All Threes
All Threes is a scoring dominoes variant played with a double-six set. Two players each draw 9 tiles; the rest form the boneyard.
Starting the round
The player with the highest double leads the round and may play any tile from their hand to open the layout.
The spinner
The first double placed on the table becomes the spinner. Tiles can be added to all four edges of the spinner, creating extra open ends.
Scoring on each play
After every tile is placed, total the pips at the open ends of the layout. If the total is a multiple of three (3, 6, 9, 12, 15...), the player who just placed the tile scores that total immediately. A double at the open end of an arm counts for its full pip total. Once two tiles are placed on a double, its pips no longer count.
Drawing and passing
If a player cannot play, they must draw from the boneyard until they get a playable tile. If the boneyard is empty and they still cannot play, they pass.
Ending the round
The round ends when a player empties their hand, or when the layout is blocked. The winner of a blocked round is the player with the lowest pip total in hand.
End-of-round bonus
Add up the pips on the losing player's remaining tiles, round to the nearest multiple of three, and divide by three. That bonus is added to the round winner's score.
Winning the game
The first player to reach 100 points at the end of a round wins. If both players cross 100 in the same round, the higher score wins.
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